
Destroyers with 127,128 and 130mm guns can now damage cruisers (like New Orleans and Myoko) far more easily, as well as hurting lower tier (7 and below) battleships.This will also allow you to damage cruisers like Zao and Des Moines with belt hits meaning almost every hit will be dealing damage. This applies to ships like the cleveland, mogami and german 150mm (including secondaries). Guns between 150 and 180mm will bring their penetration above 32mm which will allow them to damage high tier battleships with bow, stern and deck hits where before the shells would do no damage.The standard penetration is already above 32mm which is the thickest armour that most ships have that isn't on the belt. Iinertia fuse is essentially worthless for guns at and above 203mm in calibre.Looking over these values my observations are as follows: Running the numbers through gives penetration values as follows (for all calibres I could think of) For instance a 203mm shell has 203/6 = 33.8mm of penetration and we deal it's damage to any armour thinner than this.

You should also know that the HE shell penetration is a very simple 1/6 of the shells calibre. Essentially it shifts your HE from dealing damage and fires do dealing MORE damage but LESS fires. Read on for a breakdown of why and my opinions at the end (TLDR):įor anyone that doesn't know the new skill "inertia fuse for HE shells" increases the penetrating power of your HE shells by 30% but decreases your fire chance by 3%. Like a lot of people I was skeptical about how effective this skill would be but it actually seems very powerful, at least when used appropiately.
